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August 2, 2022

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Adibou Installation.daa behaarte wunderlandQ:

How can I construct an sf::shape from array of polygons?

I’m having trouble to convert an array of primitive shapes like
this[1][1] to sf::Shape.
Is there any way to do this in sf? I was thinking to create a class that
will handle this, but it seems that this can be done more easily.

A:

Try this:
sf::Shape shape;

std::vector > polygons;

for (auto& polygon : polygons) {
polygon[0] = sf::Vector2f(0, 0); // front-to-front
shape.setPrimitiveCount(polygon.size());
for (int i = 0; i ::Type;

sf::Shape shape;

std::vector polygons;

for (auto& polygon : polygons) {
polygon[0] = sf::Vector2f(0, 0); // front-to-front
shape.setPrimitiveType(shape_type);
shape.setPrimitiveCount(polygon
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